A recentStarfielddata mine revealed two likely coming vehicles to be added to the game and could be present with the forthcomingShattered SpaceDLC that releaseson September 30 . While the outlook of being capable to choose from more than one space rover ab initio got me emotional , upon further thinking , itmade me realise what a miss opportunity the REV-8 isin its current state .

Do n’t get me wrong , being able-bodied to drive a space ATV and boosting off a ramp to go flying in the strain is a ton of play ; however , like many Bethesda thing , is just a proxy and beguilement for whatcouldbe in the game . Like many other patches in late memory , the REV-8 effectively solves a major job with the secret plan , but does n’t go far enough to really excite .

Starfield Datamine Reveals Two New Models

The Rev-9 & Rev-10?

As posted onr / NoSodiumStarfieldon Reddit , a recent datamine shows three vehicles inStarfield . One is the memorable human body of the recently add together REV-8 , but the othertwo designs boast sleeker frame with a less ATV - dash body . That said , they also bet signally similar to the of late add together option in many respects , which feels pretty underwhelming . Bethesda has continue fairly close - lipped at what these could be , so there is a fortune this could be something entirely unlike , like concepts that became the REV-8 .

InStarfield , though one can update the color of the REV-8 , there are limited customization selection outside of using mod , and though it is potential to upgrade the turret via allocating points into Lasers , Heavy Weapons , wipeout , and other skills , it does n’t basically change the way it push . Although it would be gracious to have a change in style , the leaked images for the new potential upcoming vehicles illustrate one major trouble with just adding fresh versions of the rover .

Starfield Needs Vehicle Customization

Why Not Wait Till We Can Build Our Own?

The best part ofStarfieldfor me is the power to build my own ship . Although I lament over the vanilla extract size restriction , visualizing and manifesting my own custom ship with its own color scheme and parts was one ofmy preferent parts of the game . When it was ab initio declare that the REV-8 was a thing , I have stimulate at the prospect of being able to ramp up my own car , but sadly was let down on release .

Mods have already added a quite a little ofcool custom skins for the REV-8 .

Do n’t get me wrong , the REV-8 is a gust and is a Brobdingnagian rise over have to sprint and use a hike pack to get to poi . talk of boosts , the cost increase on the REV-8 was a honorable idea , and it makes landing down in some random area to interact with other ship headwaiter at landing place sites ( something I entirely avoided before ) actually fun . That said , the miss opportunity of being capable to select dissimilar tires , physique , and different firepower — basically the same thing I ’d add to my ship — voice like a much more fun activity to do .

A Starborn standing next to a Rev-8 in Starfield.

Custom Image by Garrett Ettinger

Starfield has deep customization option when it comes to building an ideal starship , which has run many to fabricate pretty telling innovation .

Like a lot of things inStarfield , the REV-8 feels shoehorned in . It obviously was n’t have in mind for the base biz , so the time and movement that go into it is indicative of the last product . There are no nerveless animations showing it come away from my ship , and it ultimately just felt like any other point I could bribe from a trafficker . Even the process of grease one’s palms one from a ship technician , while in one respect feel commodious and straightforward , in the end pass on me feel underwhelmed as there was no military mission associated with obtaining one , like there was for my first spaceship .

I Wonder If It’s Even Possible To Implement

The Creation Engine Seems Limited

As with most late Bethesda game , Starfieldis built inside of the Creation Engine . Though it ’s capital at things like dialog tree , relationship , and other gameplay mechanics Bethesda is typically praise for , it has n’t always been the expert for other gaming mechanic , namely shooting , drive to some academic degree , and driving . InFallout 4 , the most late mainline plot beforeStarfield , motorcar were scattered around the Commonwealth but were used simply as materials and scrap .

The REV-8 , in its current form , is probable just a proxy to address a common complaint inStarfield .

From a gameplay point of eyeshot ( though I let in I ’m not a developer by any agency ) , it would make sense to me that designing the cathartic of a spaceship moving in zero gravitational force would be an gentle task than developing a car that has to drive with a certain level of somberness on ground . Navigating jolty terrain with the REV-8 can already be somewhat thwarting , and it has take up Bethesda just unawares of a year to exhaust it . For those reasons , it’slogical to feign that start the customization of vehicles with cycle might be harder than implementing that same system in blank space .

The Rev-8 cruising around the moon in Starfield.

The REV-8 , in its current form , is likely just a proxy to address a vernacular ill inStarfield . Not only are repeating poi supernumerary and slow , but have to take the same trek over and over again for them makes it even worse . This was always one of my least preferred part of the game . Combine this with the fact that the crippled mini - game toobtain Starborn powersis the most redundant and pointless of all ; I ’m not complain about the REV-8 being in the game — I ’m just point out that it just feels bare .

Starfield’s Legacy Relies On Shattered Space

I’ve Given Starfield A Year To Get Better

Being a fan of Bethesda is like bear thatone friend who continually messes up in the same style , but you expect them to change at some period in your life , almost miraculously . Perhaps it ’s my love for some of its old game , likeSkyrimor theFalloutfranchise , that create an unrealistic expected value that Bethesda will get better at updating its games quicker or improve old habit . Or peradventure it is the potentiality I see in what could be " Skyrim in distance , " butStarfieldhasn’t really feel that way for me , at least yet .

There are a short ton of reasons for this — from the adjective generation to the vastness of the universe , deficiency of meaningful sidequests , or repeating POIs , Starfielddoes not liken toSkyrimwhen it come to certain element of the game . That said , there is a adaptation ofStarfieldin my head that is one of the secure game ever , and with each update , it feels like it might be inching in that direction . However , each time I boot up the biz to try out thenew Trackers Allianceor REV-8 , it ’s just not enough to keep me meshed in the game and wanting to go throughanother New Game Plus run .

And maybe that ’s good enough . After all , I have gift hundreds of hours into the game at this point , and I feel like I ’ve had a in the main fun experience , even though I can see the flaw . With that , though , Bethesda is keeping me on the hook forShattered Spaceand what could be included in the first big expansion forStarfield . As much as things bug me about the game , and I endeavor to get out , Bethesda just prevent pulling me back in .

A series of ships in Starfield with a planet and star behind them.

Rev-8 boosting toward a landed ship in Starfield.

Starfield Shattered Space - Astronaut overlooking an alien landscape

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Starfield

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